I'm a lazy blogger. It's not that I don't love you, my adoring (if somewhat select) readers. Nor is it for lack of ideas. I think that I've got at least two or three major post ideas in the fire. That doesn't even count the little posts that I should be making on the related news and articles I'm reading. Believe me when I say that I've got opinions on everything, but few are well thought out and worthy of writing. Fewer of reading. So I've let my blog run dry in these days following the March round table. I apologize.
For your benefit, and mine, I'd like to outline the different posts that have been rattling around in my head. If I post about them, then I'll feel obligated (even if no one reads this) to write them. It's how I worked myself up to writing for my first posts. One of the first was for Covus' Blogs of the Round Table (February). I posted comments on his blog declaring that I was going to write something. And I did, albeit I managed to finish it with a small margin of time remaining. But declaring my intentions to others is a good motivator for me. The others are seeing interest and specific deadlines. I'm not going to attach deadlines to any of these ideas, but I would appreciate feedback from you. Let me know which ones you would be interested in. When I get closer, I'll try to post a due date. Or perhaps I'll just stop stalling and post the damn things.
So, without further digression, the ideas:
Interactivity and Jack
At the beginning of March I posted an emotional piece on interactivity. I did it in response to a webcomic that was using interactivity as a simple playground experiment. I feel that a lot of media, especially on the internet, tends to think that interactivity is neat. But it also feels that by adding interactive elements, it will become something new and better. I was called out on this entry by a very vocal, and anonymous, reader who feels as if I was attacking all non-interactive (and simply-interactive) media. That was not my intention. I think the confusion is due to incomplete ideas in the essay, rather than wrong-headed ones.
This piece would be a clarification, and expansion on those ideas. It actually might be two or three shorter works. In one of them, I would like to delve into The Jack Principles to help outline the difference between something that is interactive and something that is more. I think I'm still searching for a couple of terms that better encompass what I'll trying to express. “Agency” might be one of them.
An Indie Console
I'd like to do a heavy research essay. This one would dive into the world of hardware licences to look at how indies have been locked out of consoles for the past decade. I'd like this to explore newer options for the indie developer, and look at what is available. I think that the way that games designers look at the hardware can be significantly changed by allowing independents to play with things.
The Late Review
I just had this idea while sitting here, but I think it has merit. I've never really written a review. I've read a few, and some few of them might actually be useful. But I'd like to explore the process for myself. I think that the reviewer's toolbox is a good one to use, sometimes, to breakdown a game and assess the good and bad elements. They are certainly tools that I need to practice with. So the question: do I try and get a new game to review, or do I review something older?