Sunday, April 26, 2009

µReview: Prince of Persia [+Narrative]

PoP presents a fully realized story backdrop to accompany the decaying vistas that populate your sightlines from horizon to horizon. It is a story of a trapped evil god, freed though despair and loss. You fight his four acolytes, men who have bargained with him in the past, and lost their souls in the process. Each tale is a wonderful digression, exploring classic themes and stories. Each allowing for redemption or damnation.

And exploring each of the Corrupted reveals a little more about your companion, her people, their past, and your future. Sometimes we even get a glimpse into the mind of the enigmatic "Prince".

The voice acting is tight. In fact, it's wonderful just to sit and explore the story, as it's told almost entirely through conversation. Which you are given control over through an on-demand talk button. Press the left trigger to talk to Elika as little or as often as you want.

Sometimes you get history on the area you are in, or the Corrupted you are fighting. Sometimes you talk about Elika's history, or people. Sometimes she tries to find out about the prince. Sometimes there are clues about where to go next, or what to do. Sometimes they just banter, which is often hilarious and witty.

It was so much of a treat that I would press the button again and a again just to see what they would say. Every new area entered or task completed. I couldn't imagine not knowing. I'm probably going to press it even more if I play again because I just found out that you can use the same button to taunt enemies during fights.

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