Showing posts with label Personal. Show all posts
Showing posts with label Personal. Show all posts

Saturday, March 26, 2011

Back Online

Thanks to a new Android phone, I am now able to get online without having to pull out a full computer. This is a good thing because I rarely have the time anymore. But with some apps, I can surf from the palm of my hand. I can read newsfeeds and generally stay on top of things (or at least think that I am). I can even blog again.

Now I just need to do some spring cleaning on my various social accounts. I have a lot of old contacts that are far out of date. However, if you'd like to (re)connect with me then just drop me a line. I have text, email, and will soon be back up on facebook and twitter. More blogging and updates to follow...

Saturday, January 02, 2010

I Resolve

According to the rest of the world, this is going out a day late. All I can say is that sometimes these things take time. So, January 2nd just around 1 in the afternoon (Mountain Standard Time) I am writing this. I suppose it is my New Year's Resolution.

It is an odd ritual, the making of resolutions. People pick an arbitrary day in the Solar year and make a statement that they will strive to Eat Better, or Exercise Regularly; Work Harder, or Play Smarter; Succeed More or Fail Less. And then they declare that they will begin doing these things promptly tomorrow, because right now they are enjoying themselves.

For me a decade has just ended that began with me in High School (grade 11). 10 years ago I fell in love with the woman I am now married to and having a child with. This year will see me a father (something I certainly didn't see coming back then). This year is going to be a bumpy ride for us as we figure out how to raise a kid, pay for bills, and be a family. This is something I've been trying to wrap my head around for the past few months.

So, today, despite the miasma of vague illness and the remnants of Holiday Funk that linger, I am resolved: I want to make this year, more than ever, something to remember and something to be proud of. And I know I can. I can see it.

I had one of those wonderful moments of clarity. You know the ones. Things snap into place, or shift into focus and you can see clearly. You are renewed with energy; are given a purpose and direction. A moment where you start off reflecting on things that have passed and suddenly it all seems to fit.

It just resolves.

Happy New Year. Blessings and Fortune to us all. Make 2010 a year to remember.

Friday, November 27, 2009

Epic Failure to Communicate

It has been nearly 6 months since I last posted anything to this blog. Not for lack of things to post. Not even for lack of time (I have spare time, I simply waste a lot of it). I seem to have lacked drive. The fickle inspiration to transcribe my inner litany to black and white text had fled, leaving my keyboard un-tapped. I was in input mode.

This seems to happen, every now and again. I become a ravenous consumer of media. I devour games of epic length, entire series of books, whole seasons of television, and online content by the gigabyte. I fill my head with stories, plots, characters, ideas, facts, music. Anything and everything. For weeks and months on end I become a sponge for anything that crosses my path.

Until I am full. Or leastwise can't stand to absorb much more. Then my input becomes a disjointed fountain of output. I slow my rapid consumption and head into a time of pondering and (muse willing) writing. I always hope that one day I will become so saturated with raw interconnected data that I'll sit down and out will fly a book, or a script, or a game, or a whole world, fully formed.

I somehow doubt this, but I am only 26, and much could yet happen. I have absorbed so very little, so far.

Anyway, here is a short litany of things that have happened to me, that my few internet followers might be interested in:
  • At the end of August my house was broken into and my gaming systems stolen. September was a month without video games (on my TV, I still had my DS).
  • In September my wife and I found out that we are having a baby. This was (and is) a source of much joy and celebration. Also worry and fretting. Bit (as we have named the bump) is due sometime near the end of May.
  • The end of September was heralded by the return of gaming as the insurance came through and replaced our stolen property. Games were re-purchased with several new ones entering the ranks.
  • As can be evedenced by my gamer tag, I have played (and beaten) Brutal Legend (umlaut omitted). There was Metal, much to Morgan's consternation.
  • I attempted to play Mirror's Edge but have given up with frustration at the game developers for putting guns into my game about free movement. Also Dragon Age came out.
  • Dragon Age still consumes me. 60+ hours in, and I am far from finished. And I must still replay Mass Effect (because of my lost character) before the end of January. Bioware has eaten my gaming life. Please check back in May, about the time Bit will consume everything else in my world.
Short as this post it, at least I have started. Perhaps in the next few weeks my thoughts can be marshaled and coherent ideas put to screen. I have at least one game I can µReview.

Monday, January 12, 2009

Questions of Vital Importance

Firstly, let me exclaim about the fact that it is nearly the middle of January(!), and I have yet to make a post in 2009. Not that I'm surprised. However, my office is much neater, and I have had a few distractions.

Chiefly, I bought an Xbox 360 over the holiday. I had initially wanted to wait until I could lay my hands on a Jasper unit, but the Boxing Day sales were too enticing and their appearance in Canada is going to take some time. My will was broken by $60 discounts. I didn't get to set it up until I returned home from my family holiday away (after New Years), but I've been playing quite a bit already.Which leads me to...

My Very Important Questions
Which full games should I play?
Which arcade games should I buy?
and
Is Xbox Live Gold worth the money (for me)?

Also: Would you like to be my virtual friend?
My gamer tag now occupies a space to the right of the blog (if you are reading this via RSS, it's GhostInTheGame).

The List So Far
Arcade
Braid (already finished an inital play-through, need to write some on this)

Full Games

LEGO Indiana Jones (played to 100% on the Wii, but achievements are just so much fun)

LEGO Star Wars (borrowed)
Viva Pinata (for Morgan)
Mass Effect (borrowed, currently playing)
Fable II (borrowed, Morgan likely to play first)

Wednesday, August 06, 2008

Another Year Gone

Today I reached a milestone. At least if you count certain values as having greater significance than others, or hold to some belief that change initiates itself upon a schedule. I don't, too often. Big round numbers attract me like anyone else, but I love the small randomness of life far more. Regardless, today I reached one of those rare numerical accomplishments that gets you teased and joked at.

I'm Twenty-Five today. Apparently I'm old now.

I've also apparently hit my introspective cycle. I usually get one or two a year, and they come on at odd times. Usually near the end of winter and the cusp of fall. The first few months of the year were very hectic, however, and I did not have the chance to reflect on things as the world warmed. I'm doing it now, despite efforts to avoid it.

You can tell by the way I'm writing. I tend to get bombastic and florid when I go introspective. I can't seem to help it.

But enough, lolly-gagging about. I old enough to look back on my accomplishments to-date and start to see some good and some noteworthiness take shape from my life so far. And what have I done in 9100+ days upon this earth?

I have found love. I have known some loss. I have set down roots of my own. I have built the foundations of a family. I have thought many silly ideas. Some I've written down for later.

My brother reminded me today that life is about living. About experiencing the things of the world. About growing and learning by pushing at our limits and our comforts. In the past year I have done some of that, but perhaps less than I could have.

But I'm not one for resolutions: I break them far too easily. Even promises to you, dear reader, would fall aside too quickly to be of lasting value. I can only hope to do better in the future. Take the chances that I'm given. Say yes more than no. Perhaps I will. After all, at Twenty-Five I still have a lot more living I can do.

Tuesday, May 29, 2007

Confused and Slightly Intrigued

I know that this blog is not widely read. Or at least I knew that last week.

I know that I'm not that important. I'm hard to Google. I also know that I don't check very often, I'm not that narcissistic. Seaching "Ghosts in the Game" does find this blog. Searching my common username "GameGhost" pulls up at least couple of hits that are me (the Experimental Gameplay Project, and a wildly out of date profile on the Great Games Experiment). Searching my name is an act of futility and more likely to turn up the town of Duncan, BC than anyone of my likeness.

I know that a few people read my blog (hi Dad!), because I get occasional comments. I've even been cross linked from a few blogs that I read regularly and comment on (I really should update my links section sometime this year). But I honestly don't promote this site. I don't really have the time or desire. Most of what I post here isn't for mass consumption, it's for me. I certainly don't blog with any expectation of readership or, heaven forfend, monetary gain. I don't pay for this site, I don't host adds, I put very little in but my time, and I get very little out again but the satisfaction of a post well written.

And yet, and not for the first time in the past few months, I've been sent solicitations about my gaming website. Often these e-mails are looking for free linkage and promotion for their site or game. I'm stingy, and selective (and lazy) so these are easily discarded. Once or twice it was a group blog looking for new members. I can't keep a schedule for this blog, so there would be little chance of helping out on another. But now I've gotten what appears to be an offer for a review copy of a game. Based on my website.

Now, firstly, I did some checking - yes, it seems legit. But what part of the e-mail is just a blanket missive and what part is actual appreciation of my writings here? Is there any way to tell?

I guess I'm just at a loss here of what to think. It's ego-stroking to hope that I've made enough of an impact with my occasional mental meanderings that I've attracted attention. It is far more likely that a general search of game bloggers has simply turned up my blog and e-mail alongside hundreds and thousands of others. It would be nice to be able to do reviews without the $60 hit to my wallet. It would be interesting to get the chance to analyze up and coming titles, and look behind the scenes of games in production. But I'm no game journalist, and this site (as far as I know) has no mainstream impact. Is there a point?

The idea of it is nice, but the reality is that I don't have the mindset to make this simple blog more than it is: a place for me to put forth my ideas to a small group of peers. At least, not yet.

But maybe I should look into setting up some site analysis anyway.

Wednesday, April 25, 2007

Spring Geeking

It is a busy time this spring. The days are flying past, and I have projects and business galore.

And it is also the time of Spring Cleaning. I hate cleaning, especially when it comes to my hard drives. I have a tendency to collect a massive amount of clutter. I also collect a lot of good data. Which means organizing it takes a lot of time. I have to come up with an organization method, naming conventions, and space to put everything. Then I have to sit down and slog through the raw data entry needed to get everything all neat an tidy.

What a chore. No wonder I only wind up leaving it for so long.

It's a good thing that I have a compelling reason to get my little duckies in a row right away: New Toys.

I recently purchased a new Network Attached Storage server. I've been hard pressed for space lately, and my MP3s aren't getting any smaller. No worries now. I threw a 500GB HD into my shiny new Synology DS-107e and I'm all set to store data f0r the next year.

It also gives me an excuse to spend a few evening with my MP3 collection adding album art, tweaking the tags, and re-normalizing the whole lot of them. And I can go through and add some better organization to the growing photo library. And maybe even clean up my sparsely updated collection of Apps and Utilities.

The Media has to be done soon though so that when I mod my Xbox, I'll have access to everything right away.

Yup, I get to be the first guy in my particular circle of friends to own a modded Xbox. The reason I want to Mod is so I can use Xbox Media Center. XBMC will simplifying streaming from Server to TV/Stereo without having to fight with my current setup. Right now I'm using a 7+ year old computer as server (running 24/7), and a 4+ year old laptop connected to the TV/Stereo, getting it's data over a wireless connector. Both server and laptop are getting unreliable. This is causing no end of frustration. It's also clunky, as I have problems streaming, so video files have to be copied over to the laptop first. Then I have to swap a bunch of settings, get up and flip the laptop to TV out, start the video, full screen it, then adjust the volume on the stereo.

But back to the Xbox mod. I personally think this a great way for me to extend the life of this hardware. I'm going to be expanding it's capabilities by a huge amount for a minimal price. All told, the whole network upgrade cost way less than a Multimedia PC would have.

Oh, and I'll probably blog the mod process, as it will be the first project like this that I've done. Is anyone interesting in seen how it's done? Let me know.

But I've got more cobwebs to clear off my data. Spring is a busy time!

Friday, January 05, 2007

Going Home

Holidays are weird for me. Especially Christmas. It is, of course, all my parent’s fault. They had to move out, taking my brothers with them, just as I was starting my post-secondary education, winding up an 8-hour drive (10-12 hours by bus) away in what amounts to the middle of nowhere. Well, next door to the middle of nowhere anyhow. This pretty much leaves all the other holidays open for my wife’s family to own.

Not to say that this is a bad thing. I like my wife’s family. I even have delusions that they like me too. Well, they at least accept me. Or put up with me. At any rate, I’m pretty sure that I’m welcome (I kid, we get on well). We always find things to talk about. I can help set the table, or help in the kitchen. I always find that the time passes without too much tedium, and the food is always good.

But, (you knew there was a but, right?) something is still missing.

Oh yeah, games. My family has always played games. One of the reasons that I have a deep seated love of gaming is the time I spent playing when I was younger. Even more now, when we gather we give games, we share games, and we play games. Going home isn’t so much about the location, which never was home, it’s about finding the time and people to play with.

So my holiday trip home this year was filled with games and these are them

Deflexion (link)

Gave this as a Christmas/birthday gift to my youngest brother. A strategy game with lasers, what could be more perfect? It turned out to be quite a bit of fun. Very spatial, thinking about all those mirrors and bounces. A whole lot of potential for strategic depth in there. Overall, a good gift, and a fun game.

Killer Bunnies (and the Quest for the Magic Carrot) (link)

The funniest card in the whole game (to this point) is the weapon “Green Jello (with Evil Pineapple Chunks)”, because nothing is more evil than killing a bunny with dessert. This is an overly complex game with a slightly distorted sense of reality. I like it, and I’ll go into it more later.

Munchkin (and Munchkin Fu) (link)

If you have not played this game, please find a friend who has it. Failing that, find a local game or comic shop and get a great game to play with everyone you know. Munchkin not only epitomizes all that is great about social card games, but it’s hilarious while it does it. And there is a Munchkin for everyone. Every true and pure geek with fall madly in love with this game and want to collect all of the various expansions and off shoots. This game will remain a favourite for years.

Seafarers of Catan (link)

I’ve played Settlers, so getting the rest of the Catan expansions is pretty much a no brainer. You wouldn’t think it, but just adding the ability to cross the water and a single, rare, land type really does alter the whole strategy of the game. I played this a bunch of times, and I had to rethink my whole Catan domination plan. I can’t wait to get Knights and Cities.

Crib (link)

A classic of my family, something that was passed down from my Grandfather. Wherever two or three of us gather, the cards and board usually come out.

Backgammon (link)

There is nothing like being schooled in a classic board game of strategy and luck by your mother to make you realize that there may yet be something to learn. I’m pretty sure that the thing I have to learn is that I’ll never be better at Backgammon than my Mom. It’s one of her favourites and I love getting to play with her.

Kirby: Canvas Curse (link)

I couldn’t wait to spend my Best Buy gift monies on new games for my DS. I ploughed through about half the game (maybe a little more) in the time I spent away. The game is simple, fairly short, but very well produced. Going back through the time and line trials really hones your skills and makes you think about efficient moves.

Elite Beat Agents (link)

I couldn’t say no to a game where synchronized dance is the answer to all the inconsequential problems of the world. I’d read so much about this game I had to play it. I still can’t beat the final level (even on easy), but It’s probably because my tapping and dragging skills are not what they should be. This one turned out to be too much fun not to share.

-----

Last year I reconnected to a lot of things. I reconnected to people on the internet, through their blogs and the creation of mine. I reconnected to my love of games and design. I reconnected to drama and storytelling. I reconnected to programming. Last year, as fast and peculiar as it was, was about reconnection.

This year is about games.

Thursday, July 20, 2006

Game Path

I have always loved games, anyone from my family can attest to that. As far back as I can remember I have been playing, finding, creating, and sharing games with anyone that comes in close contact with me. I don’t know if there is a definitive moment that games became more important than anything else, they were always just there. If anything, it feels more like a series of events, spread over a number of years, which has led me to where I am now. Another epiphany may yet alter my course further. For this month’s Round Table I’d like to share some of these first steps with you.

Elementary Gamer

The first two clearly game related memories that I have are from Elementary School (grades 1-6 for those of you playing against different systems). The first is of creating a game. It was the final project for a book report; you know the kind I’m sure. You read a chapter or two a week, answering questions after each. At the end of it you have to do some form of final craft-related project, usually the infamous Shoebox Diorama. I made a board game. Yeah, I had to be different. It was a simple follow-the-path game using events from the book as jumps and hinders. But it did have multiple paths you could select, and cards that altered your progress based on decision making factors. And I understood that you had to space and balance the game (I always hated playing board games, especially cheap ones, that would have you skip 3 spaces only to land on a lose a turn, or some such).

The second memory is of rescuing a fantastic game from the obscurity and ruin of the Lunch Room Game Cart. Brought out on days too rainy or cold to be let outside, the game cart held games, toys, and other things in various states of childhood destruction. Lost and forlorn at the bottom of the cart was a marvelous game called Quest for the Philosopher’s Stone (note: that is not me in the picture). How it got there I’ll never know. It is a game of mental challenges and puzzle solving. I could never get anyone to play with me. Not really surprising if you knew me back in elementary school. I did, however, convince the lunch ladies to relinquish the unplayed and unloved game to me. I still have it, and I still find the game intriguing. It was my first step to collecting great and rare games.

Digital Gamer

While elementary school held some computers and edutainment related games (such as Oregon Trail, and Math Blasters), it never held much for me. When they upgraded from Apple II’s to a lab of stylish Mac’s, they removed all the fun from the computers via a program interface called AtEase. It wasn’t until I moved on to Junior High (grades 7-9) that I truly began gaming on computer. With a school full of Macintosh computers (we are talking a library full, a couple of labs, and several hall areas with computers too), gaming was inevitable.

It was my first introduction to networked play. We’d play Bolo over the Appletalk network, and try to hide the games from our teachers. It was also the first time I created a digital game. I made a couple of attempts at point and click adventures using HyperStudio. My artistic skill were simple, but I had non-linearity, small puzzles, persistent items (across hypercards), and cheesy story. It was bad, but it was fun to create.

Principled Gamer

Since those early years, I’ve played dozens of games. I’ve even completed a few of them. I’ve tried to learn something from each one, and the more I play the more I can see the choices the designers made, and why they work the way they do. The more I understand the framework, the more I want to create something of my own. More than that, I want to create worlds – places of character and depth and story. I want the things in my head to be in front of me, and everyone, to play and explore.

It has been a long journey to this conclusion. Part of this realization is the firm knowledge that I have a long way to go before I can do that. There are still many things I have to learn about games, gameplay, design, programming, business, life, philosophy, literature, music, economics… the list, perhaps, is endless. I am comforted by the fact that I am young, and have resources available to me that will allow me to pursue this knowledge.

But there is one last formative step that stands out. I started with an obsession for trivia. I love it, especially obscure and funny trivia. After playing You Don’t Know Jack, I was hooked. It was hilarious and irreverent, packed full of odds and ends. But most impressive about the game was its ability to draw you in and make you feel as if there is another person, just the other side of the monitor, asking the questions. Sometimes there is a whole cast of people, ready to jump into your computer room.

I’ve followed the work of only a few game studios closely over the years. Jellyvision has the (dubious?) distinction of being one of them. They have a track record of creating these interactive, and immersive, games and sites and concepts. They have also conveniently boiled down their wisdom into something they call the Jack Principles. It is a set of guidelines to writing and delivering interactive experiences. I wish more designers would read these guidelines before setting out to design a conversational interface. They aren’t easy, not a one, but they are crucial to creating a dialog that seems natural and fluid.

In finding and incorporating these principles into my Gameview (like a Worldview, but narrower… and virtual) I’m slowly understanding where a lot of immersion breaks down and why. It has helped me to analyze games. It has also begun to change the way I think about the stories I want to tell. The Principles don’t apply to all situations, but they do help to shape certain aspects of play. Learning these things has also led me to seeking out understanding of other game design concepts, fostering yet more learning.

Step-By-Step

I see myself as on a path littered with games. They are everywhere I look. They occupy spare thoughts and lost dreams. I want to play games. I want to share games with others. Most of all, I want to create games. I want others to share my games, my stories, my visions. Each step I take along this path teaches me something new, each new direction leads to deeper understanding. In my mind, that makes this a worthy path to travel.