Showing posts with label Monday Report. Show all posts
Showing posts with label Monday Report. Show all posts

Monday, July 28, 2008

Monday Report [July 21-27]

Flash Games
You Don't Know Jack, Episodes 82 & 83
7 minutes, each
More Jack. It's an addiction by now. Or at least a bad habit.

Wii
Wii Fit
Less time than I should have
It's starting to worry me that only a couple of weeks in and I'm starting to lose the will to workout. Or even to do the daily body test. Must keep it up. I need to find a better time to work it into my schedule.

LEGO Indiana Jones
A whole lot (I lost count)
Morgan and I finished the game, 100%, in co-op. A full review is pending. There is about 20-30 hours of playable content there, and we did all of it. There are a few quibbles, but it was a fun romp, and easy to play. I'd recommend it to people who are fans of the recent LEGO games, or of Indiana Jones, or who have a non-gamer that they want to play some games with.

Monday, July 21, 2008

Monday Report [July 14-20]

Wii
Wii Fit
3.5 hours
Wii fit is interesting. It has mini-games, but I don't think it qualifies as a game itself. In the same way that Brain Age isn't really a game. It's a trainer program. You use it the same way that you used to use Typing Tutor. Only to help improve and track your body. Mostly it's great. There is just one glaring deficiency: no guided workouts. I'll explain more when I do a full review. I still have some things to unlock. One thing to note is Wii Fit Time Dilation: 30 minutes of workout in Wii Fit can actually be upwards of 45 minutes in real time.

LEGO Indiana Jones
7.5 hours
Wanted to get a LEGO game, and since I don't own a X360 yet, I had to get it for the Wii. Morgan prefers Indiana Jones over Star Wars, so we went with that. Because I want to play it with her. Ad we did. The game is LEGO fun, LEGO irreverent, and bloody annoying in some places. A lot of the world is "realistic", where realistic means not made of virtual plastic. This is good for helping you figure out what to smash (everything made of LEGO), and really good at helping you fall off of platforms. More review as we get further. So far it's fun, but slightly annoying. Two movies down, one to go. Then a whole load of extra things to unlock and find.

Flash
You Don't Know Jack, Episodes 80 & 81
7 minutes, each
More Jack. Basically I like my trivia.

Board Games
Zombies!!!
2 hours  (2 games, 4 players)
Yes, those exclamation points are necessary. It's a board game about, you guessed it, Zombies. Basic premise includes fighting your way through a horde of zombies while trying to make it to the Helipad and escape. This is not a co-operative game. You can also win by offing (and collecting) 25 zombies. Every turn reveals a little more of the city, which is built tile-by-tile, Carcassonne-style. Then you move, kill, and try to survive. Then you move some zombies. Most of the action cards are weapons to help you or events you can use to hinder your fellow players.

At the core, this is a simple game. You can learn it in 5 minutes, and set it up in about the same amount of time. The randomness of the city, and the sheer joy of being able to blast your way through a building full of zombies to get that health you need are what make this game shine. Sometimes the dice work for you, sometimes they don't. Either way, you can tell some neat survival (or horrible death) stories from the events that happen. Oh, and there are 7 expansions which cover the gamut of zombie tropes. This will be a game to just pull out an play with friends: simple, quick, and a lot of fun (who doesn't like killing zombies?).

Monday, July 14, 2008

Monday Report [July 7-13]

Wii Games
Wii Fit
1.5 hours
Bought this on Friday. So far have used it three days. I don't really have much to say about it. The quality of the balance board itself is good. It feels solid and sturdy. The "game" itself is well designed and has a pleasing aesthetic. I wanted to get it as a motivational tool to working out and tracking my weight. I don't have the time or money to spend on a gym membership, but I don't have the motivation by myself to research, design, and maintain a workout regimen. Hopefully Wii Fit will provide a source of direction and motivation as it tracks my progress.

PC Games
Beyond Good & Evil (via GameTap)
2.5 hours
The second assignment hasn't been posted yet. Although I figure that it will be somewhere after the second mission (the one in the Nutripils Factory). So I played some of the side-stuff, collected a few more pearls, and had the game crash every time I tried to go into something called "Vorax's Cave". I'll have to look into that. I'm part way into the mission, and taking my time to collect all the extra animals and pearls I can.

Flash Games
You Don't Know Jack, Episodes 78 & 79
7 minutes, each
This week brought back a personal favourite type of Jack moment. It's called the Bring Back. Or rather, the lead-in and follow-up. The full games did this sometimes, and The Netshow used it extensively. It's where it'll set something up, a joke or a clue to another question, and then follow through. Appropriately mocking if you failed to listen to the advice given. Monday's show was the lead-in and Friday's had the follow-up on the last question.


Totem Destroyer
30 minutes (complete)
This is a fun little physics game. You have to remove block from the (often unstable) towers while trying not to drop the golden idol on the ground. Challenging, but not too hard. I on;y got stuck on one level until I started to really pay attention to how the tower was swaying. The game's graphic design is simple and elegant, staying out of the way for the gameplay. the music also works nicely with the theme and doesn't manage to get too annoying. I'd recommend playing through. Also, the game has achievements. While some of these are just for filler (play for X amount of time) some do provide a sense of fulfillment.

Open Doors
30 minutes (incomplete)
This is an interesting game about movement. Draw as a blueprint, this game has you moving around a grid trying to get to the exit space. Doors are in your way, and are designed to only operate in certain directions. You can push doors open only certain ways and passing through an open door will close it behind you. I'm pretty sure that I was playing mostly on intuition. Eventually I got stuck and frustrated, maybe you can do better.

Real Games
Arkham Horror
About 3 hours
If you play board games at all seriously, there is a good chance you have heard of Fantasy Flight Games. They make the World of Warcraft, StarCraft, and upcoming Gears of War board games. They make games with ridiculous numbers of pieces and whole buckets full of miniatures. Arkham Horror is based on Call of Cthulhu, and the whole Lovecraft Mythos in general. Played over several hours, the game is a cooperative effort as the investigators (from 1 to 8 players) try to stop a Great Old One from awakening and killing them (and everyone else). This is not an easy game. Lots of bad things can happen, and you only have a short time to stop it.

This was my first time playing it, and I had a blast. There were four of us, and only one (the game owner) had actually played before. Fortunately the rest of us were familiar with many of the game conventions used in Arkham Horror, so we were able to pick it up easily. Part RPG, part miniature-style combat, and part open-path board game; you pick a character, get some stuff, and start wandering Arkham trying to close gates to other dimensions and killing (or evading) the monsters that emerge from them.

We all died. We were unable to seal any of the gates and prevent them from re-opening. This meant that we were constantly moving towards awakening the Old One and our doom. He woke up and promptly devoured us all. It is the most fun I've ever had losing a game. It's not like you go in expecting to come out whole: it is a Cthulhu game after all. I can't wait to play this again (maybe with expansions) and I hope to get it for myself.

Monday, July 07, 2008

Monday Report [July 1-6]

PC Games
Beyond Good & Evil (GameTap)
2.5 Hours
Played the first section needed for the Game Club. I forgot how relaxed this game is, or at least starts. There are action-y sections, and the hovercraft races for those adrenaline moments. Mostly it's just exploring interesting locations, and taking pictures of the wildlife. This goes well for me because I like to take my time and methodically explore everywhere I can. The map works well for this, showing you where you haven't been by shading it slightly. The controls for the fighting are pretty simple, and let you (mostly) just button mash for some butt-kicking action. I'll post some more thoughts tomorrow.

Flash Games
You Don't Know Jack, Episodes 75, 76, and 77
7 minutes each
Had to play a bit of catch-up. Did pretty well on all three.

Monday, June 30, 2008

Monday Report [June 23-30]

Wii
Super Mario Galaxy
2 Hours
4 more stars. I only have to beat Luigi's Purple Coins. I've tried a couple times now and it keeps kicking my ass. That is a seriously evil level.

Flash Games
You Don't Know Jack, Episode 74
7 Minutes 
No one has quite managed to keep to the rigors of an episodic game release schedule like Jellyvision. They are just so regular.

SEEK (ver.0)
5 minutes
This is another game concept, lab, toy thing from EYEMAZE. If that name doesn't ring any bells, then how about GROW? Yeah, you've probably heard of those games. If not, go play them now! SEEK (ver.0) is another attempt with alternate game styles. This time it's a match-hunting puzzle game. Using some familiar graphics and sounds, it manages to be both very easy to understand and very challenging. Even the time limit is handled well, and adds to the difficulty, as the letter itself moves across the screen to fall and crush one of your hearts.

Meat Space Games
Carcassonne
about 30 minutes (4 players)
Went to a friend's grandparent's cabin this weekend. Took a whole bunch of games. Wound up only playing a couple. This was one. Played with the Inns & Cathedrals and River I expansions. I like the river expansion(s) because I find they lead to a more spread out and even map. I like playing with at least the Inns & Cathedrals because it adds a little complexity to the game without being overbearing. We played this one kinda drunk. I managed to come from behind with farms.

The Good, the Bad, and the Munchkin
about 60 minutes (4 players)
It was a long weekend (for us anyway, because of Canada Day landing on the Tuesday), so I'm including Monday at the lake as part of this update. We played a great game. All of us we at level 9 by the end, with the winner having come from behind. We also were down to a single door card left. This is a rare treat, getting to see most of the deck get played.

Shadowrun
Most of the Weekend
We didn't actually get to play this. Our particular group of friends has been talking about Role-playing together for, well, a long time. We keep getting hung up on the actual starting. We're not sure which system to get, we never actually get one, and we don't know who should GM (none of us has). So my friend Chris finally picked up a source book. I've been picked as GM, which I don't mind. I spent most of the weekend frantically reading through the rules trying to understand character creation, and the basic gameplay elements. Characters are mostly done, and because we are using the free Shadowrun Missions we have the first campaign all set. Mostly. I'm going to pick up my own copy of the source book sometime this week. Hopefully I keep focus.

*Updated, and expanded on July 1, after returning to civilization*

Monday, June 23, 2008

Monday Report [June 16 - 22]

Wii
Super Mario Galaxy
1 hour
2 more hard won stars. I'm ready to be done with this.

Flash Games
You Don't Know Jack, Episodes 72 & 73
7 minutes each
There is a rumour that YDKJ might be coming to the Wii. I can only hope.

Monday, June 16, 2008

Monday Report [June 9-15]

Wii
Super Mario Galaxy
4 hours, total
4 stars on Monday. 2 more on Tuesday. 2 more on Friday. I like it better when the purple coin levels are ones of exploration rather than arbitrary challenges. A few of them have just been 100 coins, scattered about the galaxy. The challenge is to find and get to them all. This pushes to you explore more than you may have before, and use all the tricks the game as taught you up to this point. They are also far less frustrating that some of the arbitrary challenges that you have to face in other levels (usually). The Battlerock's Purple Coins was particularly annoying: collect all the coins while this platform moves you through the level. Do it perfect, or fail.

Xbox 360
I don't actually own one of these. However, I have good friends that do. I was lucky enough this week to get to putz around on theirs, check out and play some favourite arcade games, and even have my choice of full games. Here's what I played:

Frogger 2 (demo)
Whole demo (15 minutes, including distractions)
Guh. I played this mostly because their son (not quite 2) was interested. We gave him the controller for a little while. He's starting to put stick-waggling and button-pressing together with what's going on screen. Mostly he just drowned Frogger. Mostly I wanted to, too. This game is insipid and annoying. It has all the repetitive fun you remember tarted up with a storyline (involving a crash-landed alien), garish graphics, and the most annoying synthesized sound effects you will ever hear. The sound played every time Frogger hops forward will make you want to tear you speakers from the wall. Just don't buy it.

Aces of the Galaxy (demo)
Solo, Easy, 2 Demo Levels
Not a bad little shooter. I managed to survive the two levels the demo allows (on easy) and get a semi-respectable rating. It certainly has shiny graphics, lots of projectiles, and a fair number of abilities and weapons. The timeshift ability is rather interesting and can be used to effectively get you out of a tight spot. It also has a rather banal and poorly written story; I'm not sure why they even bother sometimes. It's not like most of the players care. Oh, and when did Inverted Y-axis not become standard. I had to turn it on before I could play, but maybe I'm just old school. It's not really my kind of game (I suck at aiming at things), but it might be interesting for a while.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One (demo)
Whole demo
Is it bad that I love that title? Yes, it's pretentious. I'm pretty sure that's the point; the whole damn game is that way. This is actually the second time I've played the demo. I downloaded the PC version the same week it came out. I played it again mostly so I could show my wife, and check out how the combat worked on the controller. It is slightly less broken than on the PC, but not enough to count. There are simply too many button-presses/mouse-clicks to get from a ready attack to actually hitting an enemy. It's frustrating and distracting. The rest of the game is filled with awesome: attention to every minuscule detail, Penny Arcade Humour (which some love, and some can't stand -- I could do without the Fruit F***er), and circumlocution. Bring a dictionary.

Carcassonne
2 Rounds (won 1, lost 1)
I'm a fan of the board game, and will readily get it out to play. It fact, I consider it a great gateway game for those whose passing acquaintance with board games encompass Monopoly, Sorry, and Life. The Live Arcade version of the game has a couple advantages the board game does not: you don't have to manually score anything, and you can play by yourself. However, I still prefer the physical edition. I find that keeping track of complex strategies, including farms and hostile takeovers, is harder to do with the graphic distraction the video version provides. You also can't play 6 players, and they have yet to release some of the more interesting expansions. It's a great adaption of the game, and good for scratching that board game itch, but still not as good as the real thing. Oh, this is also not my first (or, likely, last) time playing the Live Arcade version.

N+
About 5 minutes
This was my second time with the game, the first being about an hour of co-op with my friend the night he bought it. I'm fairly convinced that the game creators secretly hate me. This game is the epitome of hardcore, and I would only recommend it to the most masochistic of players. I simply don't have the patients, control, or coordination to do well at it. I got frustrated with it after a few minutes and moved on.

Mass Effect
1.5 Hours
I've wanted to play this since I first heard about it. I still do, only problem is that I don't own an Xbox 360 (or a PC it won't cripple). Despite the fact that I probably won't get much chance to play it, or truly enjoy it, until I get my own copy I decided to start it anyway. I went through the character creation and played the first mission. There are a few things I'd like to say: Wow, that game looks beautiful! Where the hell is the tutorial? Why do all of the aliens look humanoid? (their females even have boobs!) I continue to suck at aiming and shooting. Inverted Y-axis used to be default, I swear! I really need to get a 360, don't I *sigh*?

I'm sure each of those things could be expanded, but that would require its own post, and a bit more play time that I've given the game.

Flash Games
You Don't Know Jack - Episodes 70 & 71
7 minutes each
Not much to say, just more YDKJ fun. Episode 71 contains a Chocolate Rain meme-tastic question.

Through the Machine
5 minutes
Mouse-movement-avoidance game. Nice features include multiple lives, simple clean graphics, and all the movement is tied to the soundtrack. Play with the speakers on. Of course, you'll only play for a few minutes before you grow annoyed and bored.

Lost Pig
45 minutes
An adorable, and not-too-hard, text adventure. Told from the point of view of Grunk, a hapless orc who has lost his boss's pig. Can he find it? Can he get back to the farm? It's worth a few minutes of your time just because of all the wonderfully creative descriptions. If you get stuck, Jay is Games provides a walkthrough (follow the Review and Comments link at the bottom). Try to get all 7 points.

Monday, June 09, 2008

Monday Report [June 2-8]

This is the first of what will (hopefully) be a weekly feature. It is an accounting and impressions of all the games I played over the previous week. Mostly I'd like to be able to track what I've played, and hopefully I'll be able to include a few good Flash and Freeware games that flit across my screen.

Regulars
You Don't Know Jack, Episodes 68 & 69
Not going to say much about these, probably ever. YDKJ is irreverent, on occasion vulgar, often obscure, and usually hilarious. If you like trivia, then I recommend playing them. They have over a year of weekly episodes, and daily DisOrDats to play. Recently the schedule has been changed, ending the long run of DisOrDats in favour of two weekly 7-question episodes (Monday and Friday). Put it in you RSS reader, and take a 5 minute break when they show up.

Wii
Super Mario Galaxy
I've been slowly bashing my way through SMG since I got it, the week after it came out. I doubt I could add anything about the game that hasn't been said in numerous reviews. I don't really have the determination to play more than a couple of hours at a time, then those play sessions get spread over weeks and months. At any rate, I finished up all the standard stars, prankster comet stars, and bonus stars (including challenge galaxies) this weekend. Saturday saw me get everything but the last 3 bonus stars I was missing. Sunday I got those, played the challenge galaxies, and then wanted to get on with the purple coin challenges. Only I couldn't. So I finally took on the final boss galaxy/center of the universe. I was glad to have my brother on co-star for Sunday's excursions, as it made everything a lot easier. 15 stars to go, and I can put this one to bed I think.

Missing
There are a few Flash games missing from this initial post. Mostly because I thought of doing it on Sunday, after playing my way though the SMG final boss. What I'm going to do as soon as I post this is start a new post and use Blogger in Draft to set it to post next Monday morning. Then I just have to keep it up to date as I play things this week. Here's hoping.